But these are just a minor criticisms and they don’t affect the gameplay adversely it just makes the game look unnecessarily janky at times. If the developers had wanted to indicate a different display they should’ve used either a darker colour, or done it some other way. Also: I didn’t like the way that the backgrounds pixellate when a text box or menu comes up it just makes the game look messy. Your party can sometimes get stuck on the scenery and judder around uncontrollably. You have an overspill bag for items that won’t fit into your limited character inventories, which is helpful.Ĭriticisms I have include: movement around the overworld is a little twitchy at times. Item management is also much improved over previous games. It’s fast-moving, easy to understand, and well thought-out. The combat in Dragon Warrior VII is excellent, though. Here they are immediately attacked by slimes and thrust into combat, which is where the game begins proper.Ĭombat in Dragon Warrior VII is similar to previous games, but with extra features that really help, like – for example – an ‘at-a-glace’ comparison system for weapons and armour that make it easy to see who can (and can’t) use what and also whether equipping an item will increase or decrease attack and defence statistics. After which the hero and his friends are transported to a distant world that they don’t recognise and can’t seem to get home from. This is basically a tutorial quest, but it is annoying because it’s lengthy, quite challenging, and also a little convoluted. The party gain access to an underground temple and must solve a number of puzzles before the game starts proper. You can rotate the view using the shoulder buttons and also pick up and throw pots and barrels to find hidden items by pressing the context-sensitive ‘x’ button.ĭragon Warrior VII does have a rather tedious introductory quest that seems to last for a long time – before any combat takes place. The hero, and his party of friends, move around the overword with the d-pad, and pressing the action button brings up a small menu that allows him to talk to other people, bring up an inventory, and also search for things. You play a young boy, raised in a coastal fishing village, who becomes involved in a secret quest with the King’s son which transports him (and his friends) to another time/other worlds, inhabited (and ravaged) by monsters. It was developed by Heartbeat and was the last Dragon Quest game to be published by Enix, before merging with Squaresoft in 2003 to form Square Enix.ĭragon Warrior VII features 2D sprites overlaid over 3D backgrounds, but it otherwise follows the Dragon Quest template of adventuring, exploration, and turn-based combat. Released in Japan in 2000 as Dragon Quest VII: Fragments of the Forgotten Past, this PlayStation exclusive JRPG was re-titled as Dragon Warrior VII for its North American English language release in 2001.
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